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- on exitFrame
- set xx to 0
- repeat while not rollOver(33) and (xx < 80) and not (the mouseDown)
- set nPosVer to 75 + xx
- set nPosHor to 404 + xx
- set nVer to ((nPosVer - 71) * -4) + 719
- set nHor to ((nPosHor - 330) * -4) + 787
- set the locV of sprite 31 to nVer
- set the locH of sprite 31 to nHor
- set the locH of sprite 34 to nPosHor
- set the locV of sprite 34 to nPosVer
- updateStage()
- set xx to xx + 2
- end repeat
- go(the frame + 1)
- end
-